Dreamfall: The Longest Journey, Age of Conan, The Secret World, Need for Speed, FIFA, Battlefield Hardline, Gears Tactics, League of Legends, Assassin's Creed Shadows and a few others.
I'm experienced in creating and managing larger teams, designing efficient processes, and planning and designing tools and systems in the context of video game development and digital content production.
My specialties are engineering management, system design, production efficiency and realtime-graphics. Every once in a while I also enjoy getting my hands dirty by doing some 3D art or programming in C++ or Python.
I love to play open world games, MMOs and RPGs. I also enjoy vintage computers, such as the Amiga, MS-DOS era PCs and classic Macintosh systems. I also write little programs for them in C.
For my other pages, please visit: LinkedIn, Artstation, Github