Dreamfall: The Longest Journey, Age of Conan, The Secret World, Need for Speed, FIFA, Battlefield Hardline, Gears Tactics, League of Legends, Assassin's Creed Shadows and a few others.
I'm experienced in creating and managing larger teams, and in designing efficient processes, tools and pipelines for
game development and digital content production. I also know a good deal about technical management, real-time graphics, and designing artist-friendly tools and pipelines. Every once in a while I enjoy getting my hands dirty by doing some 3D art or programming in C++ or Python.
I love to play open world games, MMOs and RPGs. I also enjoy vintage computers, such as the Amiga, MS-DOS era PCs and classic Macintosh systems. I also write little programs for them in C.
For my other pages, please visit: LinkedIn, Artstation, Github